STEM Fundamentals
Students explore basic science, technology, engineering and math concepts through simple hands-on activities and projects.
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A fun and structured program where children create games, animations, digital stories and hands-on STEM projects.
Junior Maker is designed for children aged 6 to 9 who are ready to explore coding, STEM and digital creativity.
Through ScratchJr, Scratch Programming and DIY STEM activities, students learn how to think logically, solve problems creatively and build their own interactive digital projects.
This program is suitable for beginner to intermediate students, including children with no prior coding experience.
Junior Maker is a coding, STEM and digital creativity program for primary school children aged 6 to 9.
The program helps children move from simple hands-on exploration into more structured creative technology learning.
Students are introduced to coding logic, animation, game development, digital storytelling and STEM concepts using platforms and activities that are suitable for their age.
Through ScratchJr, Scratch Programming and DIY STEM kits, students learn how to create interactive projects while developing computational thinking, creativity and problem-solving skills.
At this stage, children are not just using technology for entertainment. They begin learning how to create with technology.
Junior Maker is suitable for children who enjoy technology, games, animation, storytelling, creative projects or hands-on STEM activities.
It is also suitable for beginners who have never learned coding before, as the program starts with visual and age-appropriate learning activities before moving into more structured projects.
Your child does not need to be an expert in computers or coding. Junior Maker uses visual coding and guided activities to help children learn step by step.
Junior Maker introduces children to coding, STEM and digital creativity in a fun, structured and practical way.
Students explore basic science, technology, engineering and math concepts through simple hands-on activities and projects.
Students learn visual programming using ScratchJr and Scratch, helping them understand coding logic without needing complex text-based programming.
Students learn how simple games are built using characters, movement, conditions, timing, scores and interactions.
Students create animated scenes, moving characters and simple digital sequences.
Students learn how to combine characters, backgrounds, movement and dialogue to create interactive stories.
Students develop step-by-step thinking, sequencing, logic, pattern recognition and debugging skills.
Students learn to plan, test, improve and complete their own projects creatively.
Junior Maker uses a mix of digital and hands-on tools to help children understand both coding and STEM concepts.
Students explore hands-on STEM activities that help them understand basic engineering, design and problem-solving concepts.
ScratchJr introduces younger learners to visual coding through simple blocks, characters, movement and storytelling.
Scratch helps students create interactive stories, animations and simple games while learning core coding concepts.
Junior Maker uses project-based learning to help children understand coding and STEM through real creation.
Students are introduced to a coding, STEM or creative technology concept in a simple and engaging way.
Students learn to plan their project, such as a game, animation, story or STEM activity.
Students create their project using ScratchJr, Scratch or STEM kits.
Students apply coding blocks, sequencing, movement, events or interactions.
Students test their project, identify what does not work and improve it.
Students are encouraged to share what they created and explain their ideas.
By joining Junior Maker, students will create interactive games, digital stories, animations and STEM-based projects that demonstrate their understanding of coding, logic and creativity.
Children will be guided to complete projects that they can test, improve and proudly present.
Children aged 6 to 9 are at a strong stage to develop logical thinking, creativity and problem-solving skills.
At this age, they are beginning to understand instructions, patterns, cause and effect, stories and simple systems. Coding and STEM activities help them practise these skills in a fun and practical way.
Junior Maker introduces technology learning through visual coding and hands-on projects, making it easier for children to understand how digital ideas work.
Children learn how actions, instructions and sequences work together.
Children create their own characters, games, animations and stories.
Children learn to test, debug and improve their projects.
Children become more confident using technology to create something meaningful.
Children practise completing projects step by step.
Children begin learning skills that can support future learning in coding, robotics, engineering and digital creation.
Understanding sequencing, events, instructions and simple conditions.
Breaking ideas into steps and solving problems logically.
Creating digital stories, games, animations and characters.
Testing, debugging and improving projects.
Applying simple science, technology, engineering and math ideas in projects.
Using technology to create, not just consume.
Completing structured projects from start to finish.
Explaining their project, idea or game in simple words.
Feeling proud of something they created themselves.
Junior Maker classes are designed to be structured, creative and suitable for primary school children.
Parents may contact NextGen Makers on WhatsApp to check the latest schedule and suitable class slot.
Want your child to try coding, STEM and creative digital projects? Book a trial class and let your child experience age-appropriate coding or STEM activities before enrolling.
During the trial class, your child will be introduced to a suitable hands-on activity based on their age and readiness. Parents may receive basic feedback on the child's interest, participation and suitable program level.
Junior Maker is available at all active NextGen Makers branches, subject to schedule and slot availability.
Parents searching for a coding class Shah Alam, coding class Bangi or coding class Cyberjaya can check the latest Junior Maker schedule with our team.
Check Junior Maker ScheduleYes. Junior Maker is suitable for beginner to intermediate students, including children with no prior coding experience.
Junior Maker is suitable for children aged 6 to 9 years old.
Children will learn STEM fundamentals, ScratchJr, Scratch coding, game development basics, animation, digital storytelling, computational thinking and creative problem-solving.
Students use DIY STEM kits, ScratchJr and Scratch Programming.
Yes. Students will create interactive games, digital stories, animations and creative digital projects.
No. Junior Maker uses visual coding and guided activities, making it suitable for children who are new to coding.
Each class is 1 hour. Classes are conducted 4 times per month.
Yes. Parents can book a Junior Maker trial class for RM99.
You can book a trial class by contacting NextGen Makers on WhatsApp at 011-5662 0871.
Junior Maker helps children turn their creativity into real digital projects through coding, STEM and hands-on learning. Start your child's journey into coding and creative technology with a trial class today.